BENNETT JOBLING
 
 

Building better worlds

I bring a decade of experience creating industry leading products for mobile and VR as both a writer and designer.

Sometimes I write scripts for big story driven games.

Sometimes I fill spreadsheets with quippy commentary for action games.

Often I drive design decisions that focus on immersion and engagement.

Every time I advocate for giving the player an authentic and memorable experience.

 
 

Previous clients include some of the world’s coolest IPs!

 
 
 

Narrative/Design Lead

Key Disciplines: Management // Game Design // Level Design // Narrative

May 2023 - Present (Deck Nine Games)

Oct 2020 - Oct 2022 (night school studio / Netflix Games)

Mar 2017 – Jul 2019 (Survios)

• Directed story content across multiple game projects within the studio, including world building, IP development, script-writing, and editorial

• Developed creative talent across the studio by leading, mentoring, and managing Writers, Designers, Artists, and contracted creative workers in the development of interactive narrative and game development

• Maintained product and brand goals by overseeing in-booth Voice Over and on-set Motion Capture performances, leading iteration and implementation of quest, narrative, and cinematic content


Game Designer

Key Disciplines: Content Design // Game Design // Economy Design // Product Management // Narrative

feb 2016 – mar 2017 (glu Mobile)

Jun 2013 – May 2014 (Disney Interactive)

Aug 2010 - apr 2013 (zynga)

  • Developed systems to satisfy Social and Competitive needs and drive KPIs

  • Increased new and veteran user engagement by revitalizing existing features, rebalancing lower engagement features, and designing live content that increased revenue and retention over the life cylce of the product.

  • Crafted experience and economic distribution rates, designing and tracking item drop frequency, crafting prices, XP values, quest requirements and rewards along a data-backed curve

  • Created mechanics to engage socially and increase user engagement, leveraging existing work into fresh-feeling new interactions and features to reduce development time and increase the longevity of existing code

  • Successfully reversed declining DAU and revenue by adjusting design and narrative strategies through the utilization of data reports and community initiatives to identify user wants, needs, and desires and translating that information into informed design decisions

  • Implemented best practices for project documentation across new features to drive art, engineering, and product towards a cohesive vision

  • Led the Content Design team, mentoring new designers in the techniques of feature design, writing, scripting, and monetization

 
 
 
 

Video Game Projects

 

OXENFREE 2

Lead Narrative Designer

 

VIRTUAL REALITY

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WESTWORLD: AWAKENING

Creative Director, Lead Writer

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BATTLEWAKE

Narrative Director, Lead Writer

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SPRINT VECTOR

Narrative Designer, Lead Writer

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RAW DATA

Narrative Designer, Writer

WESTWORLD: CCXP

Director, Lead Writer

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THE WALKING DEAD: ONSLAUGHT

Senior Narrative Designer, Lead Writer

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CREED: RISE TO GLORY

Senior Narrative Designer, Lead Writer

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CREED II DLC

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ROCKY LEGENDS DLC

MOBILE GAMES

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RACING RIVALS

Game Designer

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SEVEN DWARFS: THE QUEEN’S RETURN

Game Designer, Lead Writer

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(UNRELEASED) PIRATEVILLE

Game Designer

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POWERCORE.IO

Product Manager, Lead Designer

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CASTLEVILLE

Game Designer

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FRONTIERVILLE

Game Designer